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Identifying Map Tiles Solution:
import java.util.Scanner;
public class Kattis {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
String input = sc.nextLine();
int level = input.length();
int x = 0, y = 0;
for (int i = input.length()-1; i >= 0; i--) {
switch (input.charAt(i)) {
case '1':
x += Math.pow(2, level-i-1);//level - (i + 1)) * 2 == 0? 1 : (level - (i + 1)) * 2 ;
break;
case '2':
y += Math.pow(2, level-i-1);//level - (i + 1)) * 2 == 0? 1 : (level - (i + 1)) * 2 ;
break;
case '3':
x += Math.pow(2, level-i-1);//level - (i + 1)) * 2 == 0? 1 : (level - (i + 1)) * 2 ;
y += Math.pow(2, level-i-1);//level - (i + 1)) * 2 == 0? 1 : (level - (i + 1)) * 2 ;
break;
default:
break;
}
}
System.out.printf("%d %d %d", level, x, y);
}
}